Chess has ve ry strict, but also fairly simple, rules: rapid development, control of the center with pawns or pieces, timely castling and defense of the king, the creation of various weaknesses in the opponent’s position, attacking those weaknesses, and control of open lines. At the same time a player shouldn’t get his queen stuck in the enemy camp, or ruin his own pawn structure. Th ose who know these rules will succeed.
It is necessary for a chess player to know opening and endgame theory, standard combinations and motifs, as well as pawn structures and many other things. A lot of the topics listed demand a very straightforward type of thinking or approach. However it also happens that chess players oft en discover signifi cant resources which formally exist outside the typical rules of chess. Th ose who know how to break all the rules and work around those specifi c guidelines reach the very top. Currently, when thousands of chess books dissect the same standard ideas in great detail, let us remember that fi rst there were those who origi
nally discovered them, implemented them, and made them standard, as well as those who broke the rules and created completely new ones.